French Defense
Black lets White build a big pawn centre, then strikes it from the side with ...c5 and ...f6. Solid, resilient, and famous for one persistent problem piece.
After 1.e4 e6 2.d4 d5 Black immediately challenges the centre. If White pushes 3.e5, the position locks and both sides race to break it: Black with ...c5 and later ...f6, White with f4–f5 and a kingside pawn storm. If White trades with 3.exd5, the game opens into a symmetric structure. If White develops with 3.Nc3 or 3.Nd2, Black must decide whether to pin with 3...Bb4 (Winawer/MacCutcheon), accepting doubled pawns for the bishop pair and dark-square control, or play the solid 3...Nf6. Every French line shares one theme: the bishop on c8 is walled in by the e6 pawn, and finding it a job is Black's central strategic task.
The ideas in 7 positions
Click a card to see it on the board. 0/7 viewed
Choose your path
White chooses how to meet ...d5: push the pawn, trade it, or develop a knight and let Black decide the pin.
Common mistakes, by level
Real patterns from club games. Every line is engine-checked; in the evals, plus is good for White.
These are the patterns worth knowing. For the full count, see the French Defense mistakes players make most often at each rating.
Middlegame plans
What to do once the book runs out.
Now make it stick
Reading is the easy part. Solve the real mistakes from this opening until the patterns fire by themselves.
Sources: Lichess opening database and the chess-openings ECO table (names, structures) · Wikibooks: Chess Opening Theory (CC BY-SA) · Stockfish 19, depth 18-20, run on every mistake line and cross-checked with multi-PV search
Strike the centre from move two
Move 1 of the line — press → or waitBlack does not contest e4 directly; instead ...e6 first supports an immediate ...d5, hitting White's centre with a pawn that is itself defended by the e6 pawn. Whatever White does next — push, trade, or defend with a knight — shapes the whole game.