King's Gambit Accepted
White offers a pawn on move two for open lines, fast development, and a direct attack on Black's king — the boldest way to start a game of chess.
After 1.e4 e5 2.f4 exf4 Black accepts the pawn. White's compensation is concrete: the f-file is half-open for the rook, the centre can expand with d4, and any Black piece that tries to hold the extra f4 pawn (especially after ...g5) tends to fall behind in development. Once a fashionable main line for the world's best players, the King's Gambit is now mostly a sharp weapon for club and rapid play — but its tactics remain some of the richest in all of opening theory.
The ideas in 6 positions
Click a card to see it on the board. 0/6 viewed
Choose your path
White chooses between preventing the queen check (3.Nf3, by far the main line) and developing the bishop immediately (3.Bc4, accepting the check).
Common mistakes, by level
Real patterns from club games. Every line is engine-checked; in the evals, plus is good for White.
These are the patterns worth knowing. For the full count, see the King's Gambit Accepted mistakes players make most often at each rating.
Middlegame plans
What to do once the book runs out.
Now make it stick
Reading is the easy part. Solve the real mistakes from this opening until the patterns fire by themselves.
Sources: Lichess opening database and the chess-openings ECO table (names, structures) · Wikibooks: Chess Opening Theory (CC BY-SA) · Stockfish 19, depth 18-20, run on every mistake line and cross-checked with multi-PV search
A pawn for the initiative
Move 1 of the line — press → or waitWhite does not plan to recapture the pawn quickly — the whole point is open lines (especially the f-file) and a fast lead in development. Black's task is to hold the extra pawn safely without falling too far behind in development, a much harder balance than it looks.