Queen's Gambit Accepted
Black takes the c4 pawn, not to keep it but to give the centre away for a moment and then hit it with ...c5 and ...e5. Free development, no bad bishop, a fair fight.
1.d4 d5 2.c4 dxc4 hands White the centre for a few moves. White will win the pawn back (Bxc4 after e3, or e4 straight away) and stand slightly better in the middle. In return Black's c8 bishop is never locked in, the freeing ...c5 comes without a fight, and the queenside pawns ...a6 and ...b5 gain time on White's bishop. Every serious mistake in this opening is one of two things: Black trying to keep the pawn, or White grabbing the centre without checking the tactics on the d-file.
The ideas in 6 positions
Click a card to see it on the board. 0/6 viewed
Choose your path
White's third move sets the tone: quiet regain of the pawn, or the full centre. After 3.Nf3 Black then picks a setup.
Common mistakes, by level
Real patterns from club games. Every line is engine-checked; in the evals, plus is good for White.
These are the patterns worth knowing. For the full count, see the Queen's Gambit Accepted mistakes players make most often at each rating.
Middlegame plans
What to do once the book runs out.
Now make it stick
Reading is the easy part. Solve the real mistakes from this opening until the patterns fire by themselves.
Sources: Lichess opening database and the chess-openings ECO table (names, structures) · Wikibooks: Chess Opening Theory (CC BY-SA) · Stockfish 19, depth 20, run on every mistake line · openingpuzzles.com puzzle database, 2026-09 export (mistake counts)
Taking the pawn is not greed
Move 1 of the line — press → or waitBlack captures knowing the pawn will go back. What Black buys is time: while White spends moves regaining c4 (e3 and Bxc4, or Qa4+ and Qxc4), Black develops and prepares ...c5. The c8 bishop, the problem piece of the Queen's Gambit Declined, has an open diagonal from move two.