B10 · Opening trap · Caro-Kann Defense: Dinic Gambit

Dinic Gambit Trap

The Dinic Gambit Trap in the Caro-Kann: after 3.d3 dxe4 4.Ng5 exd3 5.Bxd3, both 5...h6?? and 5...Nf6?? lose the queen to Nxf7 and Bg6+.

Set byWhite
Losing move5...h6? → 6.Nxf7!

White gives a pawn with 3.d3 and jumps to g5. The gambit is not sound, but the punishment for one careless move is a lost queen. It is the Caro-Kann cousin of the Tennison Gambit.

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The trap1 / 3

Dinic Gambit Trap

Getting there…

5...h6 tries to push the knight away, but it does not go back. 6.Nxf7! Kxf7 7.Bg6+! and the bishop leaves the d-file with check, so after 7...Kxg6 8.Qxd8 the queen falls.

-0.4+7.5after the losing move (plus is good for White)
←→ movesNP next / prev cardF flipR solution⌫ take back

How the Dinic Gambit Trap works

Click a card to see it on the board, then play the punishment yourself.

How often does it work?

Counted in real rated Lichess games, not estimated.

RatingReached the positionPlayed 5...h6?Fall rate
1200–140055 games611%
1500–1700109 games2826%
1900–2100153 games128%

Sample: up to 1,000,000 rated Lichess games per rating band (May 2024), same move order only.

Among players rated 1800 and higher, 5...h6? was played in 1,659 of the games our puzzles are drawn from. Strong players fall for it too.

How to avoid the Dinic Gambit Trap

What Black should play instead.

Other versions of the trap

The same idea from a different move order.

Now spot it in a real game

Knowing a trap by name is not the same as seeing it at the board. Solve positions from real games until the pattern fires by itself.