C54 · Opening trap · Italian Game: Giuoco Piano

Giuoco Piano Centre Trap

The Giuoco Piano centre trap: after 6.cxd4 the bishop must check on b4. Retreating with 6...Bb6? lets the white pawns roll over both knights.

Set byWhite
Losing move6...Bb6? → 7.d5!

The c3 and d4 plan in the Italian builds a pawn centre with tempo on the bishop. Where the bishop goes on move six decides the game. At club level the retreat 6...Bb6 is a common choice, and it loses.

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The trap1 / 2

Giuoco Piano Centre Trap

Getting there…

After 6...Bb6 the white centre is free to advance. 7.d5 chases one knight, 7...Ne7 8.e5 chases the other, and after 8...Ng4 9.d6 Black's position is cut in two with the king still in the middle. The engine's 7.e5 first is just as strong.

-0.2+2.6after the losing move (plus is good for White)
←→ movesNP next / prev cardF flipR solution⌫ take back

How the Giuoco Piano Centre Trap works

Click a card to see it on the board, then play the punishment yourself.

How often does it work?

Counted in real rated Lichess games, not estimated.

RatingReached the positionPlayed 6...Bb6?Fall rate
1200–1400993 games21522%
1500–1700980 games16217%
1900–2100836 games435%

Sample: up to 1,000,000 rated Lichess games per rating band (May 2024), same move order only.

Among players rated 1800 and higher, 6...Bb6? was played in 3,835 of the games our puzzles are drawn from. Strong players fall for it too.

How to avoid the Giuoco Piano Centre Trap

What Black should play instead.

Now spot it in a real game

Knowing a trap by name is not the same as seeing it at the board. Solve positions from real games until the pattern fires by itself.